Buccaneer Tides is published by New Life Fed HR Solutions LLC ("we", "us"). The short version: the game collects no personal data about you. It counts anonymous usage and errors with TelemetryDeck.
No personal data. The app has no accounts, no sign-in, no ads and no in-app purchases. It sends anonymous usage and error signals to TelemetryDeck, described under Analytics below. We do not receive your name, your saves or anything that identifies you.
The game itself works fully offline. The only network traffic the iOS app makes is the anonymous analytics signals to TelemetryDeck, and iCloud sync if you use it.
Your saved games stay on your device, inside the app's own storage. Each save holds your captain's name, ship name, in-game progress and the name of the device that wrote it. We never see these files.
If you are signed in to iCloud, the app also copies your saves to its iCloud Documents container (iCloud.com.volat.tidesofgold). This lets your saves follow you between your own devices. The copy lives in your iCloud account and is handled by Apple under Apple's privacy policy. We cannot read it.
The web version stores saves in your browser's localStorage. They stay in that browser. The web version loads its fonts from Google Fonts, so Google may receive your IP address when the page loads. The iOS app does not do this, because its fonts are built in.
The game uses TelemetryDeck, a privacy-focused analytics service, to see how the game is played, to find crashes and slow spots, and to find places where a ship gets stuck. TelemetryDeck makes a random identifier for this install and hashes it, so it cannot be traced back to you. The game sets no other identifier of its own: no user ID, no account, no advertising ID. The data is not linked to your identity and is not used to track you across other apps or websites. TelemetryDeck's own software also adds standard technical details, such as the app and system version; see telemetrydeck.com/privacy. You can turn this off at any time in Settings, under Share anonymous diagnostics. When it is off, the game records and sends nothing.
What is sent. Every signal is a fixed name from a list in the app, with a few values from the game's own data (a place name from the map, a quest identifier, a difficulty). Anything not on the list is dropped before it leaves the device.
What is not sent. Your name, your captain's, partner's or ship's name, your email, your saves, anything you type, your precise location, your contacts, or anything else that identifies you. The only positions sent are in-game, and they are rounded.
During testing. While the game is in testing, every signal is tagged as a testing phase, so tester sessions can be told apart from real players. More detail is collected during testing than will be after launch, so that bugs and stuck spots can be found. When testing ends, the testing tag changes and the amount collected is reduced.
TelemetryDeck processes this data on our behalf. See telemetrydeck.com/privacy for how they handle it. The web version sends nothing.
The iOS app shares anonymous analytics with one processor, TelemetryDeck, and nothing else. The other outside service involved is Apple's iCloud, which you control through your Apple account. The web version uses Google Fonts, as described above.
The game suits players aged 12 and over. We collect no personal data from anyone, including children. The anonymous analytics are the same for every player. The game has no chat, no social features and no way to contact other players.
Because the analytics are anonymous and cannot be tied to you, there is nothing personal for us to export or erase.
If this policy changes, we will update this page and its last-updated date. If we change what is collected, the App Store listing will change too.
Questions about privacy: hello@volatlabs.com